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Edited collection now available

"This book is a boundary-busting collection that asks an excitingly hard question—can members of a more-than-human world engage in truly participatory research? In it human experimenters sensitively recount their humble successes and insightful failures with trying to do just this. For anyone who wants to think seriously and adventurously about participation in more-than-human communities, this book is a must read."
- Katherine Gibson, Western Sydney University, Australia

"This book explores exciting new methodological horizons. After more than a decade of philosophising and theorising about human-nonhuman relations, researchers across the social sciences and humanities will find here tools to fully ‘enrol’ the non-human in their inquiries."
- Noel Castree, University of Wollongong, Australia

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Co-design with dogs: reflections

30/4/2013

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Winnie and Cosmo
Our first workshop took place on the 12th-13th of April in Milton Keynes. We worked with the Animal-Computer Interaction Lab at the Open University to think through how participatory design methods might be extended to working with non-humans. This is the second in a series of reflections on the workshop from our participants and is written by Owain Jones. 

  I think the first and basic thing is that the dogs did come into the room, were there for quite a long time and were active. This at least opened up the process to their interventions and agencies. Clearly the handlers were critical mediators between us and the dogs but that is fine. We can’t expect to learn new languages or be comfortable with strangers instantly. All the way through this project and in the wider area of more-than human politics, ethics etc., it makes sense to draw upon those who are ‘expert’ and empathetic in relation to non-humans of one kind or another.

The differing behaviours of the dogs as individuals and how they interacted with each other and with the humans present was important to me. [Dogs for the Disabled brought three dogs, two working dogs and one of their own pet dogs – Ed.]. Clearly the dog handlers had their agendas in terms of what they want, need and expect the dogs to do. In terms of participatory research with dogs to respond to  particular design needs it would be important to consider the specificities of particular dogs in particular relationships in particular settings. A sort of qualitative ethology of human, non-human, material assemblages.

Regarding the clicker exercises we did [see overview here – Ed.], I thought it was sort of interesting doing the clicking but not that interesting being the dog. This was done on the premise (I think) of showing how sharp the dogs are. But I think anyone who watches, and takes various kinds of animals seriously will know they have plenty of abilities / skills / capacities which some sometimes (often) exceed human capacities. We must avoid any cheap notions of becoming-animal, it is not respectful of their otherness, of their ways of being in the world. Speaking of that, the workshops were quite visually orientated, less was made of smell and sound. Of course we can’t get our senses to do what they do but maybe we should have taken a bit of time to watch them smelling and to watch them listening. (If you got a cat – when it is alert – watch its ears as they twitch around focusing on one sound then another). As I said at the time I liked the first session when Winnie was just in the room more or less doing her own thing. And also when Winnie and Cosmo were switching back and forth between the training exercises and doing doggy playing. Haraway (1992) states that ‘biology and evolutionary theory over the last two centuries have…reduced the line between humans and animals to a faint trace’ (193). So because of that – although otherness has to be respected – I don’t think it rocket science to look carefully at animals and get some sense of their intentions, well-being or otherwise – probably true for trees and bees too. I don’t see anthropomorphism as the big impediment to thinking animals and non-humans as other do. There are many shared traits between us. Winnie did a big yawn at one point. For me there are clear continuities between yawning dog and yawning human in terms of affective state.

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Designing technology with dogs

29/4/2013

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A great video from the Open University about the work of the Animal-Computer Interaction Lab, featuring our recent Conversations with Animals workshop.
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Co-design with dogs: Meaningful participation and the problem with buttons

26/4/2013

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Our first workshop took place on the 12th-13th of April in Milton Keynes. We worked with the Animal-Computer Interaction Lab at the Open University to think through how participatory design methods might be extended to working with non-humans. This is the first in a series of reflections on the workshop from our participants written by Deirdre Heddon. 

It’s the night after our first ‘More-Than-Human Participatory Research Workshop’. I am sitting in a friend’s living room, explaining the last 48 hours or so.

‘I have been at a workshop at the Open University, led by the Animal-Computer Interaction Team’, I say.

‘We were working with dogs’, I say.

‘Trying to work out how we might work with dogs’, I say.

‘How we might work with dogs as research participants, rather than simply objects of research’, I say.

In spite of my gentle approach, there’s a momentary pause, quizzical looks shared across the dinner table.

‘But they can’t be participants, can they, as they haven’t got a choice about being in the workshop?’, responds my friend.

‘It’s true’, I reply, ‘mediating the dogs’ participation were the dogs’ handlers, and indeed, early in the workshop, when we were all introducing ourselves, another participant, a cultural geographer,  Owain, did ask why the dogs weren’t in the room with us, there and then, introducing themselves, getting to know us. And Helen, one of the dog handlers, replied that she was checking the space out for the dogs before bringing them in, and checking us out too.’

More quizzical – or might those be sceptical? – looks around the dinner table. More sipping of wine.

I try again. ‘As another of the workshop participants, Niamh, said – and I am paraphrasing here – participation should not be presumed to be about equal participation [that’s a fallacy, because power is a dynamic flow – though I didn’t go into this over the dinner table] but about appropriate participation, meaningful participation.’

A few nods now.

Emboldened, I continue, ‘So working with dogs as participatory subjects is about taking the dog’s presence, behaviour, responses, actions, activities seriously – it’s about recognising the potential for contribution through recognising the potential for contribution.’

‘And that can reflect back on how we currently work with humans in research too’, replies C.

Bingo. Yes. (In thinking about dogs as participants, we push against some of the assumptions implicit to Human-Computer Interaction.)

But it’s not just that.

Or it’s more than that.

***

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Here is the design problem: ‘Design a button for dogs to use’. Let’s translate that as ‘design a better button’, better for dogs and more-than-dogs. Working with dogs has attuned us to the range and prevalence of buttons/switches in our everyday – the button that releases the door, the buttons on our phones, our remotes, our tablets, the switches on the sockets. A world of buttons.

We focus on the buttons that release doors. We reflect on how the dogs – Winnie and Cosmo – had to press their paw to the centre of the mock button before being rewarded (with clicker, treat and positive affirmation ‘Good Boy!’). And how difficult this task is because it demands precision (paws hit the edge, slip off, miss the centre). And this leads us to recognise that the button design unnecessarily focuses attention on a hot spot (Owain has recently downloaded an app to his phone – the Big Red Button app – which demonstrates the button-centre concept perfectly). The button is a bull’s eye, the dead centre, the apocalypse, lift off, jackpot. The button is a cultural repository. But it’s also an unnecessary restriction and challenge.

So, imagine the button is replaced by a long, vertical strip. There is no dead centre, no requirement for precision, for a steady and accurate finger or paw. This strip, an extended contact zone, extends the potential for connection between one thing and another.

This is our proposed new design but we decide to put functionality aside for now and focus on pleasure. What would a dog like from a strip such as this (textures? smells? activities? challenges?)? What might make the task of contact one of pleasure, engagement, stimulation – beyond the reward of achievement itself (Good Boy!)? We will start with the dogs’ experiences, rather than being led by the necessity of functionality, flipping the instrumental and the aesthetic.  And for this, we will need to engage in some deep hanging about with dogs.

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